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Meeting people online isn’t hard because there’s nobody there. It’s hard because of the first ten minutes — two people, a blank screen, and the unspoken job of being interesting. Most of it never escapes “so, what do you do?”
A game takes that job away. You’re not making conversation; you’re playing something, with turns and a shape and an ending. It turns out that’s a far better way to meet a person than trying to think of what to say.
A Gathering is a set time each week when players show up together. You press begin, you’re paired with one other person, and you play. Because everyone arrives at the same moment, there’s no wondering whether anyone’s out there — they are, and they came for the same reason you did.
You’ll see each other, agree to begin, and the host takes it from there. Nobody is rated, ranked or scored. You can end a game at any point, and anyone you’d rather not meet again won’t be paired with you again.
There’s no one to invite — just come to the next Gathering. Bring nothing.